![]() ![]() It also means that a staff attack from this guy (assuming he’s using a fire staff) can potentially do more damage than some nukes. This synergy allows the Summoner’s pets to do significantly more damage than your average Wanderer’s. Plague further increases all damage done on top of everything. At the heart of the class are three critical synergies:Įarth Enchantment line + Ring of Fire line + Pets + PlagueĮarth Enchantment offers tremendous bonuses to elemental and physical damage, while Ring of Fire decreases enemy armor. The Summoner, as a pet class, is unique in that it can do a massive amounts of AoE damage in a relatively short amount of time. "Sample multiclass - The Summoner (Nature/Earth) Tyr wrote an excellent guide on the Nature mastery and he suggests a Summoner (Nature/Earth) You’re going to have to get involved and so you’ll need plenty of dexterity to keep your DA as high as possible. So you won’t find the equivalent of the Lazy Pokemon is possible. Well, bear in mind that in Acts 3 and 4 Normal pets suffer and will die quickly no matter what before becoming stronger again in Epic. Seems like nature for the first mastery and easy start with wolves but I’m drawing a blank at the second mastery to choose. Right now in Grim Dawn the first class I created was of course the lazy Conjurer build. I enjoyed the Skelliemancer in D2, Engineer in Torchlight 2, Templar summoner in PoE, etc… buffing minions and having them do the fighting is my favorite thing to do in ARPGs. With the death of and the master build thread I’m hoping someone can post a good pet build. I think it was when my pets (wolves) started becoming less and less effective in normal that I started to lose interest. What you should do is use Ice Shards as long as it's damage is still good, and then drop the skill and switch to ternion attacking with a staff after it starts sucking major.As I was playing Grim Dawn I realized I never beat Titan Quest and felt like I need to rectify that. It'll slow down and debuff anything that gets near you, which could make it easier to kite stuff. You got dark covenant which is a mana regen + damage buff, at the cost of HP, but if you get a staff with leech on it, you can counteract dark covenant. Spirit still has some OKish stuff for a mage, even if you don't grab the lich pet. You could put 1 point in Wisp, and max out 'eye of the storm' just for the buff. It's not like the wisp is going to be doing all that much damage, and you're hiding behind pets, etc. Oracle might be what you want, but there is no reason why you shouldn't at least use wisp for the 'eye of the storm' buff which increases your elemental damage. Ternion attack uses your staff's damage, and staff damage keeps going up with higher level drops. Spells like Ice shards can do good damage in normal, and maybe 1/2 way through epic, but at some point you're going to cap out the skill, and it's damage isn't going to increase much beyond that. ![]() That's something you need to consider if you want something that's going to be consistently decent. You want something with spirit mastery in it, because in Legendary difficulty, most of the mage spells (outside of CCs) don't scale up enough in damage to be worth using anymore, and Ternion attack with your staff turns into your best damage source. ![]()
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